Editor’s note: This article contains mild spoilers for Assassin’s Creed Mirage.

The deeper I got into , the more a sense of warm nostalgia washed over me. It felt like a cozy hug from an old friend. A comforting, bloody embrace.

The latest entry in Ubisoft’s long-running open-world adventure franchise takes the series back to its roots. Mirage mostly forgoes the RPG approach Ubisoft adopted in the last three main games: Assassin’s Creed Origins, Odyssey and Valhalla. I’d only played the latter of those and it didn’t click for me, largely because of Ubisoft’s propensity to ovestuff its games and partially because it strayed so far away from the earlier titles.

Some of Valhalla‘s DNA carries over to Mirage, which shouldn’t be surprising as the latest game was to the last 100-plus-hour epic. There is some loot to hunt for in the form of swords, daggers and outfits that give protagonist Basim some small upgrades, such as reducing the level of notoriety he gains while carrying out illegal actions or passively regenerating some health. These items are upgradable, as are your tools. One neat, if unrealistic perk, makes an enemy disintegrate after Basim eliminates them with a throwing knife. So, you can tweak your build to fit your playstyle to a certain degree.

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